![]() On the Desktop version, Console version, and Mobile version, mining them requires a Picksaw or better pickaxe. ![]() Spiky Ball Traps are found in the Jungle Temple only, and are the most common of the traps in there. The projectile's prolonged lifetime allows it to do significant damage to anything in its path, which comes in handy for terrain often traversed by enemies. Spiky Ball Traps drop a single spiky ball that bounces and persists for a long time before despawning. They are only found in the Jungle Temple, and are the second most common trap in there. They shoot what appears to resemble a Poison Dart, as opposed to an arrow. Super Dart Traps function like ordinary Dart Traps, but do almost double the damage. Naturally spawned Geysers are exposed and do not have any mechanisms attached. They will activate when the player steps on them, or triggered through wires. They are found deep underground, usually near lava sources. The fire they emit can pass through several blocks and still hit the player. These do not inflict the On Fire! debuff. Geysers throw fire that pushes up the player when touched. Many can also be found in the Dungeon.Ī naturally placed Geyser (prior to 1.4.0.1). The Pressure Plate can sometimes be very far away from the Dart Trap.ĭart Traps are the most commonly encountered trap, found throughout the Underground and Cavern layers, being the only variety not found in the Jungle Temple. When found naturally, they are always wired to Pressure Plates in their line of sight. The statue included is either a Slime Statue, Bat Statue, Skeleton Statue or Crab Statue.ĭart Traps fire a poisoned dart which resembles a Wooden Arrow when activated. Every enemy around is able to trigger the trap, resulting in swarms of enemies, spawning until the spawn limit is reached. A corresponding enemy to the statue will spawn if a player or enemy steps on the pressure plate. These traps consist of enemy statues wired to a red or green pressure plate. They can be activated infinitely with a few seconds delay. Reusable traps generally fire sharp projectiles. The player can also see wires even in darkness if they have a Mechanical Lens or Grand Design in their inventory.Īll damaging traps (except the Land Mine) can only deal 50% base damage to enemies from the Old One's Army event. ![]() Their wiring can also be seen if the player holds a mechanism-related item in their hand, for instance a pressure plate. The Land Mine is a trap-like item, though never generates naturally, and is instead purchasable during Hardmode.Īll traps, including their triggers, are illuminated by the Dangersense buff, allowing the player to avoid and collect them. The Spike and Wooden Spike are exceptions, as they are not mechanisms, but static placed items that simply cause damage on contact. Traps can be collected by players and utilized in arenas, and are usually essential to battling events like the Pumpkin Moon and Frost Moon. When found initially, they are wired to triggers, such as Pressure Plates, intended to harm players who inadvertently activate them. Most are mechanisms that are naturally generated underground and below. Traps are placed items that cause harm to players and enemies.
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